Dungeon Crawl Tile version J069: Planned new features

  • Extended 'C'haracter display command
  • You can compact item letters via '=' command. Hitting space key after you choose an item letter moves the item letter to an empty slot whose letter is closes to 'a'.
  • Incorpoorated Darshan's sound, stash, travel and kill-count patches.
  • Explore command can be triggered by right-clicking or NumPad '0' key.
  • Enabled travel_delay option
  • Explore/Travel can be canceled by hitting a key
  • Escort monsters summoned by "Shadow Creature" spell no longer stay forever.
  • "Summon small mammal" is no longer a food source in Abyss/Pandemonium.
  • Added tooltip messages in the stat-display area
  • When something lies under an item, "?" mark is superimposed on the item tile
  • Added "rotate_minimap" option which rotates the minimap 45 degrees when in ISO-view mode
  • "rotate_numpad" option now rotates hjkl keys too in ISO mode
  • Out of sight grid is represented by a tile which was displayed there when in LOS. Note that this "memory" is cleared when you leave the level.
  • Some monsters, such as orcs, are displayed with their weapons.
  • Pandemonium demon tile is randomly composed in ISO mode.
  • Some ego/artifact items have special tiles
  • ID'ed scrolls/potions/wands are displayed with labels which show their functions.
  • Added bladehands tile
  • Added all the different color Draconians player tile
  • Mouse wheel scrolls the screen in "X" command and CTRL-P command
  • Mouse wheel can be used as a macro trigger
  • Player Ghosts are displayed with tiles which dependends on their jobs, races, and skills in the former life
  • Flavored Dungeon/Floor tiles
  • Lots of bugfixes
  • (J070+?) GUI-like item operations